I can't really sum it up any better than the topic of this post. In writing the hook is everything in my opinion. You can be the greatest writer the world has ever seen, but if your idea isn't somewhat original your not going to get anyone to read it. I don't mean the idea has to be 100% brand new, I mean are there really any brand new ideas anymore? But it at least has to throw a different spin on the basic topic.
That is where I am at today. Writing wise, other than a few more character write-ups and some little bits of expanding, I consider Rally Cry to be as done as it is ever going to be. I think its good. But I can't find a real hook in it. I wonder if that is because I have read it sooooo many times.
This seems to be the reason why I change topics so often, trying to come up with something new and cool. My Nexus setting is pretty sweet, but I can't help if it is too neat. It takes things pretty far and is pretty extensive to say the least.
So now I am wondering. Do I do a massive overhaul on Rally Cry, to up it to my current writing style, or do I leave it as it is and work on Nexus for the time being. It is an interesting question since RC has been submitted for approval to a small games company. The idea is to self-publish it as a 3rd-party supplement for their product. Now it is just a waiting game. Waiting to see what changes they want and waiting to see if it is approved.
In the mean time I write and wonder...
Monday, June 18, 2012
Wednesday, June 13, 2012
hellbound 3
The Abbey
The building
was old, older than any structure deserved to be in this part of the country. It had weathered hurricanes, blizzards, and
everything else God could throw at it, and yet it stood. Despite its internal strength, the weight of
its bones, its outward façade was peeling and faded. From the outside it looked like nothing more
than a derelict old manse, its many-gabled porch sagging under the weight of
years, and its paint worn to an indistinct shade of gray.
Even the
little things spoke of the age of the house.
The rope-pull on the rust pitted doorbell was frayed and held together
by nothing more than the assortment of cob webs that covered it. The double doors were slightly ajar, the
right side hanging by a broken hinge.
All one had to do was apply a little pressure and that ancient door would
open wide enough to let me through. A
slight shove, nothing more, and I would be in and out of the weather. But something makes me hesitate, some age-old
and primeval fear of opening a closed door, of walking in on something one was
never meant to see. What was it about
the unseen that always sent a shiver, a thrill up my spine?
I can make
out the sound of the hound in the tangle of cypress trees and marshy reeds behind
me, tracking me by the smell of my fear.
It was only a matter of time before I will feel its sulfur tainted
breath on my back. If I don’t find some
sort of cover it would be my ass in the fire.
So, against my better judgment I push open the door as slowly as I can
to prevent any kind of noise. My effort for
stealth fails miserably as the ages-old hinges let out a squeal of protest at
their jostling.
Hellbound 2
The Beginning
If you were
to ask me why I got into this line of work I guess you could say it is what I
was meant to do. I mean I was never
suited for the 9 to 5, suit and tie kind of thing. Hell, growing up I could barely hold onto my
job at that crappy little burger joint in town.
For the life of me I just always thought I was supposed to be someone
else. I never felt like I fit in at
school, sure I tied to play their games, shit I even started on their precious
football team, but I never felt comfortable doing that kind of thing. I was better at being the kind of kid who cut
class more often than not and I barely managed to graduate when my time came.
It took me
another ten years before I figured things out for myself. The funny thing is that it didn’t even bother
me all that much. I can still remember
how I thought to myself that it was about damn time something like this
happened. I recall all too well how
that…thing… had lurched out of the shadows toward me. I can still smell its blood-and-rot breath
and feel its shit caked claws bite into my shoulder. To be honest it was through nothing more than
blind luck that I managed to kill it. I
used that broken two-by-four like I was born to it and must have hammered away
at its body for twenty minutes before I stopped.
Why am I
telling you all of this? Well I guess it
is so you can make a choice. Y’see I
never had one, like I said it was something I was born to do, but you have the
chance to avoid all of this. You could
take the high-road and try to avoid this life, try to remain an upstanding
member of society and all that crap. But
the thing is I can tell you won’t. How
do I know that? It’s your eyes. You have the same look that I had that day,
the look that says you finally understand what’s going on around you.
Sure sure, you
know something now, but believe you me, you have got a lot more to learn before
you can start hunting. Just wait and
see, maybe you’re meant for this kind of thing, maybe you will be one of the
great ones. But just remember one thing,
if they turn you, if you let them change you into something like them I will be
waiting…
Tuesday, June 12, 2012
Drat
Well, as usual something had to happen to inhibit my work progress. Between waiting for approval for a project as well as my writing laptop not being able to connect to the internet, I have made little progress on much of anything. Stupid router took a dump and I wont have money to replace it for a while.
While I am waiting for approval, or denial on my Rally Cry project I have been back to dinking around on my Hellborn setting. It is nice to work my chops out on something else besides super-heroes for a while.
System wise I finally have one I am happy with for RC, but that all depends on getting the OK to continue. It is funny though, as I wait I cant help but wonder what the hell is taking so long. I am not a patient person at best, and waiting is something I am never good at.
Even for Hellbound I am happy with its progress. The writing, although slow, is good and there is already a system that my friend and I created that fits my needs. It is nice to have some things working out even if the overall project is on a stand still.
So here I am, unable to connect my writing laptop, so I cant really add anything of substance to this little blog of mine. Hopefully that will be fixed soon, but time will tell.
While I am waiting for approval, or denial on my Rally Cry project I have been back to dinking around on my Hellborn setting. It is nice to work my chops out on something else besides super-heroes for a while.
System wise I finally have one I am happy with for RC, but that all depends on getting the OK to continue. It is funny though, as I wait I cant help but wonder what the hell is taking so long. I am not a patient person at best, and waiting is something I am never good at.
Even for Hellbound I am happy with its progress. The writing, although slow, is good and there is already a system that my friend and I created that fits my needs. It is nice to have some things working out even if the overall project is on a stand still.
So here I am, unable to connect my writing laptop, so I cant really add anything of substance to this little blog of mine. Hopefully that will be fixed soon, but time will tell.
Thursday, June 7, 2012
What is Rally Cry
In my last couple of posts I have mentioned Rally Cry in great detail, but never specifically detailed what it is. It is, at its bones, a RPG setting based in the Iron Age of Comics. During that age the heroes were dark and grim, the villians were often misunderstood anti-heroes, and even the world itself was darker than our own. I fell in love with that age of comics when I was in High School and it has stuck with me ever since.
Rally Cry details the world of the enar future with a several twists. The main one of course being the addition of super-human characters, or extraordinaries as they are known by. Much of history is the same as ours, but the impact of these greater-than-human people have deffinatly left their mark. The most notable example of this is the destruction of so much of Washington DC as well as New York City at the hands of a vastly powerful extraordinary named Carnal.
There are aliens and lost civilizations as well as all manner of technological advances. Mankind has made it as far as the mars, and there are several moon-bases where man is thriving. It is only a matter of time before the species makes it into space.
The primary setting I plan to release will include a general layout of the world, heavy details of the ruins of New York, as well as a number of important extraordinaries. After that I already have notes for another fleshed out city and a massive alien invasion. It is moving along well and I am actually happy where things are going and have been for a while now. A nice revelation for me in the long run.
Rally Cry details the world of the enar future with a several twists. The main one of course being the addition of super-human characters, or extraordinaries as they are known by. Much of history is the same as ours, but the impact of these greater-than-human people have deffinatly left their mark. The most notable example of this is the destruction of so much of Washington DC as well as New York City at the hands of a vastly powerful extraordinary named Carnal.
There are aliens and lost civilizations as well as all manner of technological advances. Mankind has made it as far as the mars, and there are several moon-bases where man is thriving. It is only a matter of time before the species makes it into space.
The primary setting I plan to release will include a general layout of the world, heavy details of the ruins of New York, as well as a number of important extraordinaries. After that I already have notes for another fleshed out city and a massive alien invasion. It is moving along well and I am actually happy where things are going and have been for a while now. A nice revelation for me in the long run.
Wednesday, May 30, 2012
The Search for a System
So, I have been working on Rally Cry, my super-hero RPG, in one form or another for the last few years. Granted there have been several looooooong dry spells where it sat untouched for months on end, but every time I come back to it.
The most frustrating part about it is the decision of what system or mechanics do I want to use. Over the years I have created several different sets of mechanics and I have also had the pleasure of creating a few with my friend Nathan. But always there is that niggling little thought that the mechanics dont fit what I want to do.
Today I have two systems that I have narrowed it down too. One, very simple and rules light, the other more mechanically inclined but no less enjoyable. The choice before me seems to be which one to concentrate on and do playtesting with my other friend Rick. It is an problem to be sure and one that needs to be rectified soon.
Until then I will continue to expand my setting and work on both sets of mechanics as time, and inspriation, dictate. The good thing is that setting work is continuing at a decent pace, as is my artwork for it. I have several pictures inked, and several more drawn and awaiting inking. I was hoping to put them in color but due to a shoulder problem I am unsure how that would work out. Coloring, even my rudimentary cell-shading attempts, takes a lot of time and that could be better spent on writing I think.
Time will tell I suppose...
The most frustrating part about it is the decision of what system or mechanics do I want to use. Over the years I have created several different sets of mechanics and I have also had the pleasure of creating a few with my friend Nathan. But always there is that niggling little thought that the mechanics dont fit what I want to do.
Today I have two systems that I have narrowed it down too. One, very simple and rules light, the other more mechanically inclined but no less enjoyable. The choice before me seems to be which one to concentrate on and do playtesting with my other friend Rick. It is an problem to be sure and one that needs to be rectified soon.
Until then I will continue to expand my setting and work on both sets of mechanics as time, and inspriation, dictate. The good thing is that setting work is continuing at a decent pace, as is my artwork for it. I have several pictures inked, and several more drawn and awaiting inking. I was hoping to put them in color but due to a shoulder problem I am unsure how that would work out. Coloring, even my rudimentary cell-shading attempts, takes a lot of time and that could be better spent on writing I think.
Time will tell I suppose...
Wednesday, May 23, 2012
Why Rally Cry
I have often asked myself that very question when writing. Why do I do what I do, why do I have so many projects going? The truth is I dont know. I do know that I enjoy what it is I do most of the time and find it to be relaxing and cathardic in a way.
Why Rally Cry? Why do another Super-Hero setting in an industry that already supports a good number of them. The simple reason is because I want too. Comic books have been a huge part of my life for almost as long as I can remember, and so too has gaming. Therefore the combination of the two only makes sense really.
The Rally Cry of today is, thus far, my best work. It is currently going through a rather significant rewrite, which is time consuming but well worth it. It is a dark world, where the shit is deep and the problems are everywhere. Does that mean its not heroic? Far from it really. I think that the darker the world the brighter the heroes can shine.
If you were to look for my source of inspiration you would need to look no further than the Ultimates universe by Marvel Comics. Is my setting a copy of that? Well no, but it has many similarities. The problems are many and the heroes are often only a few steps away from being their own worst enemy. Does this mean I would allow serial-killer type characters to be played in my games? No, I wouldn't.
Regardless of how dark a setting is, the characters that are played are meant to be heroes. They dont have to be the shining bastions of justice like say a Superman, but they do have to do what is right the majority of the time. Is this fair to all styles of play? Of course not. But it is fair to my goal, to my ideas, and too the genre.
To quote the Great Stan Lee
'nuff said
Why Rally Cry? Why do another Super-Hero setting in an industry that already supports a good number of them. The simple reason is because I want too. Comic books have been a huge part of my life for almost as long as I can remember, and so too has gaming. Therefore the combination of the two only makes sense really.
The Rally Cry of today is, thus far, my best work. It is currently going through a rather significant rewrite, which is time consuming but well worth it. It is a dark world, where the shit is deep and the problems are everywhere. Does that mean its not heroic? Far from it really. I think that the darker the world the brighter the heroes can shine.
If you were to look for my source of inspiration you would need to look no further than the Ultimates universe by Marvel Comics. Is my setting a copy of that? Well no, but it has many similarities. The problems are many and the heroes are often only a few steps away from being their own worst enemy. Does this mean I would allow serial-killer type characters to be played in my games? No, I wouldn't.
Regardless of how dark a setting is, the characters that are played are meant to be heroes. They dont have to be the shining bastions of justice like say a Superman, but they do have to do what is right the majority of the time. Is this fair to all styles of play? Of course not. But it is fair to my goal, to my ideas, and too the genre.
To quote the Great Stan Lee
'nuff said
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